Michael McDonough (who wrote about a post-catastrophic bambootektured New York with Bruce Sterling in Wired) offers us his Top Ten Things They Never Taught Me in Design School:
Talent is one-third of the success equation[via blackbelt jones]
95 percent of any creative profession is shit work
If everything is equally important, then nothing is very important
Don’t over-think a problem
Start with what you know; then remove the unknowns
Don’t forget your goal
When you throw your weight around, you usually fall off balance
The road to hell is paved with good intentions; or, no good deed goes unpunished
It all comes down to output
The rest of the world counts
They're excellent (particularly the last two), and should be book-ended with graphic designer Milton Glaser's This Is What I Have Learned:
You can only work for people that you likeWhat others?
If you have a choice never have a job
Some people are toxic avoid them
Professionalism is not enough or the good is the enemy of the great
Less is not necessarily more [aka: Just enough is more]
Style is not to be trusted
How you live changes your brain
Doubt is better than certainty
Solving the problem is more important than being right
Tell the truth
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